Description: (Compiled) A red/blue colonizing
script that uses twarp, bwarp/twarp back or ewarp/twarp back modes.
Colonize a single planet or select specific planets in a sector to fill
(start at sector prompt for all).
A window shows progress on cols moved, ore used, ore remaining from
source, and time (thx dizturbed).
All jumps are fuse protected and blue options are only available when
alignment allows fed jumps direct. A BTTW mode is available to bypass
all safeties in regard to fusing to speed the script up. If BTTW is
used, the monitoring window will close but all quantities are still
monitored.
A help command to explain the menu options is available.
I can be reached at classictw.com or twcentral.net
Release Notes: Addition
of two ship colo. Too many changes to remember over 2 years.
Description: This a
modded version of MOMbot's Farm that only picks up fuel and figs from
the farmed planets (ignoring org and equ) The source file and the help
file are included in the zip
Description: This is a
modded verion of MOMbot's ugrid, it retreats from the hit sector back to
the jumps sector before twarping home. The zip includes the source and a
help file.
Description: (Compiled) EP's Perfect Haggle
REQUIRES TWX 2.04 OR LATER
For a proper history, please visit: http://jroller.com/page/ElderProphet
This script haggles for every possible credit, for every product, buying
or selling, planet or ship trade, at any port percentage. It requires
certain info from the port when docking, so can hang if these displays
are aborted.
NB: This script does some INTENSE calculations, so expect some pauses
the first time at a given port... especially if the % is low.
Subsequent trades should be without delay though.
Release Notes: This
script is currently incompatible with the pre-release versions of TWX
2.05. There will be an updated version following the final release of
2.05.
Description: (Compiled) This is Cherokee's
original
SST & Jet
With a few mods by :
Vid Kid / CareTaker
To make playing RED easier,
You only answer 1 question.
What is Your other ship # ?
Release Notes: updated
to make playing RED as easy as possible.
Will always jet for exp.
Seen no reason not to , it doesn't cost extra turns.
note : fill in TWX setup : password
Description: (Compiled) Front end for Pac2 Mass
Upgrade. Makes it into a bot module. Mom bot ready. Set/unsets adjacent
avoids to avoid any script issues. Sourse included.
Description: (Compiled) A SysOp script for timed
games.
ReSets timer on all active players.
Helps to fix the timer bug in TWGS.
Use a telnet window and twx with admin port
be sure to fill in setup with Sysop name and p/w.
Release Notes: This
includes message to uncheck 'Use login script'
Description: (Compiled) A script for the sysOp to
document their game information and allow a copy/paste of the output in
the classictw.com and TWCentral.com forums.
The script outputs HTML files using CSS formatting to provide the Op
pages to post on their own website.
Options allow for all game documentation to be placed on the same page
or create seperate pages for each game. Information on the game can be a
summary or full output that includes all ships and planets in the game.
Release Notes: You can
create all of the files internal to the game with the attached script
provided your path is:
"C:\Program Files\Epic Interactive Strategy\TWGS\Game\TW25\ANSI\" with
ANSI after each dir like TWxx (you may have to manually create the
dir). The script will also provide HTML and forum formatting to post
game info.
Description: Zoc script
to sell product from a planet one ship load at a time (haggles). Planet
must have a citadel, start script at the planet prompt.
Subspace
Crawler -- Version: V
1.0 Updated: 04/03/2009 Downloads: 63 by 44 Users
Description: (Compiled) SS_Crawler.cts
Crawls Subspace for Enemy Chatter
Features:
-Auto Resume
-User Specific Speed
-Logging of Enemy Chatter to SS_Log.txt
-User Abort and Return to Home Channel ( with the "_" key)
-Banner to home channel/home reminder every 500 Subspaces
Mind ()ver
Matter Bot 3.0132 -- Version: 3.0132 Updated: 03/29/2009 Downloads: 166 by 89 Users
Description: Some of the
bot features:
[SELF COMMANDS]
Self commands can be accessed using the > key or the up arrow key.
For example. >citkill on
would fire up the citkill script (Must be at citadel). You can access
which commands are available by doing >? or >help at the command
prompt.
The self command prompt keeps a history of the last 100 commands
entered. You can access the history by pressing the UP arrow once for
each step backwards.
[HOT KEYS]
You can access many of the bot commands by using predefined hot keys.
The hot keys can be accessed by pressing >help or >? and are as
follows:
I will further document each command at a later time.
<TAB-K> Auto Kill From citadel, the bot will fire up citkill. If
you are at the command menu it will attempt to kill any non-corpie. If
in Fed it will NOT attack Federals or any fed safe player. It also will
avoid empty ships and aliens.
<TAB-C> Auto Capture TAB-C does the same but captures instead of
kills.
<TAB-A> Auto Capture Alien Captures alien ships if ship statistics
are in bot file. You can add an alien ship to bot file if you are in
the ship and use >storeship.
<TAB-TAB> Stop Current Mode Sets current bot mode to general.
Kills current bot mode.
<TAB-R> Auto Refurb If at class 0 or class 9 port, will buy as
many shields and fighters as possible very quickly.
<TAB-D> Dock Macros If at Stardock prompt, it will load Dynarri's
Dock Kit menu.
<TAB-S> Surround Surrounds sector.
<TAB-H> Holo-Torp Holoscans and fires photon at non-corpies.
<TAB-X> Exit Enter Exit and Enters game quickly - must have
password defined.
<TAB-M> Mow Mow - accessible from stardock, corp, computer, terra,
and command prompt.
<TAB-T> Terra Macros If at Terra prompt, it will load Terra Kit
menu.
<TAB-F> Fast Foton Starts/Ends Planet Foton.
<TAB-P> Planet Macros If at Planet prompt, it will load Psi's
Planet Macros.
<TAB-Z> Clear Sector Clears Sector of all armids and limpets using
exit/enters.
<TAB-Q> Quick Script Quick Script Loading Menu
<TAB-~> Preferences Preferences Menu
[SCRIPT HOT KEYS]
If you are going to use script hot keys, in your TWX directory you will
need the following file: _MOM_HOTKEYSCRIPTS.TXT This file allows you to
set paths for quick script loading. The file should be formatted
something like this on each line:
You can list a total of 10 scripts in this way. This is NOT the same as
adding a command to the bot. This is simply adding access to external
scripts. This will number them accordingly 1, 2, 3 ect... Tab-Q will
show a list menu of the scripts, but you can fire it off each directly
by TAB-1, TAB-2, TAB-3...etc.
[EXTERNAL COMMANDS]
Corpies can access each of the commands by subspace calls. For example,
if my bot name is jack. a corpie could send on subspace: "jack citkill
on" and that would fire up my citkill (assuming you logged in already).
You can get a list of the commands and modes available by doing either
>help or >? or those commands on subspace by doing 'botname help
or 'botname ?
[ADDING NEW COMMANDS/MODES/DAEMONS]
This is an important part of the bot. Do you have a favorite script that
you want to access through the bot? Well, now you can add in your own
bot command WITHOUT editing the source code of the bot. Compile the
script and re-name the file to the name of the command you want.
Example: You have your own tri-conn script. You compile it and rename it
Tricon.cts. Place that file in the modes directory under the Cashing
sub. Then you can call the command through the bot. You do not have to
restart the bot after adding in a script module. Just simply call it
using >tricon or 'jack tricon
An example of turning a standalone script into a bot script can be found
in the MomBot directory called StripExample.ts
It's a plug and play way to add/remove bot commands.
Release Notes:
Thanks to Parrothead's help, the advanced menu works great in SWATH.
If you want to use the history feature and edit the command line in
SWATH you must:
Create 4 macro's in SWATH called uparrow, downarrow, rightarrow,
leftarrow
-----------------------------------
uparrow ^(1c)
down arrow ^(1d)
right arrow ^(1e)
left arrow ^(1f)
Create 4 triggers in SWATH to call these macros and it will now treat
the arrow keys the same as in ZOC or any other terminal for the bot.
Also fixed IG module.
Added Page Feature
Added left and right arrow Hotkey functionality
Added Down arrow self command functionality
Now external modules override internal built in commands. (Example: Ping
is built in, but if you put a new ping file in the command directory,
it will use that instead.)
Installation instructions:
Just extract the MOMBot folder from the .zip file and place the MOMBot
folder into your twx scripts folder. It must NOT be
/scripts/MOMBot/MOMBot. It MUST be /scripts/MOMBot. The scripts folder
is located inside the twx folder.
Release Notes: See FIXES
Log
Quick Release to address infamous 'ALL' Bug, as well as a few other
minor fixes.
Description: After many
requests, I have decided to release the uncompiled versions of my
private script library.
This .zip file contains 32 of most used scripts. They haven't been
updated in years, and as you'll see - some of the coding is fairly
sloppy. I think they got better as I wrote more.
This pack represents hundreds of hours of coding and trial and error
debugging (not to mention a few self photons and run-in's with Capt. Z. -
hehe); so I hope you can use them as a foundation to build even better
scripts.
Good luck! (and use them at your own risk)
RammaR
Release Notes: Initial
Release
Average Rating: 5.0 (2)
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Category: Other Platform: TwxProxy 2.03 Final Author: RammaR
Description: ShipScrubber
v1 is a very basic and straight forward script that will scrub any
OWNED ships at dock or class0 port for limpets. It doesn't have alot of
elaborate checks so basically have enough cash, be at a class0 or SD,
and if at SD/class0 be fed safe or know your not going to get kilt:)
**Tip**
Use m()m ">moveship [sector]" to get your ships to specific sector.
Run ShipScrubber v1 and return your ships home.
I DO NOT take any responsibility if somehow it misses something or has a
bug that leads to you being found and eventually invaded. If you see an
issue post and Ill fix, but don't come to me saying that Im the reason
you got found:)
Release Notes: Updated
shipscrubber...
-Nothing major, added a port check before even checking for ships.
-Rearranged script and fixed my While/If routines (Thanks EP!).
-Added more comments for those who would like to examine for their use.
Description: (Compiled) ztm using avoids and
computer.
fastest perfect map, but takes a while.
If you need 100% @ 100% this is for you.
continues if you get disconnected and reconnect.
Description: (Compiled) The difference between
this one and the first one is it only Pwarps to ports selling min of
user specified amount. If your not trying to get exp upgrading ports,
this one is much cheaper. Do ^R port report yourself.
Description: (Compiled) Even faster than the
generation 8, grid the galaxy with figs at ports, then run this baby
when you want to fuel up a quasar with ptwarp, safe, and handles all
whatnot. Might want to disable other handling scripts to keep from
interfering.
Release Notes: Yup,
Magizian Hunter Reon Barnes has done it again..
and yes, I will not only be bring back the insane engine, but the insane
engine 2,0 with many more enhanced features. Magizian@gmail.com
www.myspace.com/magizian
Description: (Compiled) Ship Manifest reads the
Ship Catalog in any game and stores it to a Text File. The information
is then used to display a Table that the user can sort values as they
wish.
Release Notes: Initial
Release
Can also be found: http://www.psgygq.com/shipmanifest.htm
Description: This will
work for any version of Twx
Is a SysOp Login script , so you dont need to reset TWX activation key
to other then $.
In Twx Set : IP address & admin port
Set Name & PassWord , but NOT GameLetter.
Description: (Compiled) ProBubble is user
configurable (min/max bubble size) script used to find bubbles in a game
and then provide a list of sectors in the bubbles.
A 20k game will require approx 2 minutes dependent on processor speed.
You MUST have an accurate ZTM (proZTM4 works well) for the script to be
accurate.
As always, any feedback on the script (good or bad) is appreciated.
Leave me a message on classicTW.com.
Description: (Compiled) Although hard to read
because of formatting: The script performed a 20k ZTM in 5 hours 1
minute in testing. Accuracy was 99.988% or missed 6 warps in a 52,595
warp universe.
Performance
20k Sub Zero Edit with 52595 Warps
Warp Spec written after 1st Pass
Monitoring: Who's Online, Warps Found, 7 Warps-In (slows it
down)
Note: Pass 1 uses an adaptive plotting method, and you may think,
based on the percent complete display, that it will take a
lot longer than the time above to finish,it won't. It may
take a few minutes longer depending on some factors, but
not to the extent you will be thinking.
Features
1. Bot friendly using a 10 second delay to run default settings
2. Restarts after a disconnect (you need your own relog script)
3. Option to save the warp spec after the first pass to a file.
This allows you to complete the first pass, automatically
create the warp spec, resume your ZTM, and allow you to email
the file to a corpie. Saved as (game name)warpSpec.txt.
4. SS warp spec send option when the ztm is completed. SS stays
active until killed. Option is automatic in bot or default
mode. Please make sure you have SS set. ;)
5. Ability to have corpies ZTM part of the universe (first selects
1 - xx, second selects xx to xxx, third selects xxx to SECTORS).
6. Option to view warps found during ZTM. This allows the user
to determine if they have found enough warps for whatever they
are wanting to do. The script will resume where it was stopped.
7. Option to view 7 warps-in found during 1st two passes.
8. Option to show who is online during ZTM interogation mode.
9. Computer or interogation mode (tested mainly with int mode).
10. Skips explored sectors to speed the ZTM up.
11. Data Options:
a. Write dead-end list.
b. Write 7 warps-in list.
c. Write SWATH warp data.
(Note SWATH updates when you run the ZTM this is
provided in the event a corpie only has SWATH)
d. Write a traffic analysis showing high traffic sectors
(Very high traffic may indicate a large bubble passes
through the sector).
12. Universe stats window showing the breakdown by number of sectors
Bug Fixes:
Additional windows opening on relog after a dropped connection.
Corp/split ztm mode, DE check checking all sectors.
Release Notes: Please
notify me of any bugs on classictw.com. Thanks.
Description: -It Will
Twarp to Terra, Bubble over Terra and grab a user specified amount of
colos till it meets its hold ratio. Checks holds vs ship holds and
returns to base
Release Notes: Initial
Release
Features:
-Macro Coloniser/Terra Milker
-User Set Cycles/Colonists to grab
-NO PROTECTIONS outside of spoof
Terra
Stripper -- Version: 1.7 Updated: 10/18/2008 Downloads: 50 by 32 Users
Description: This script
is a Terra stripper/milker that will sit at Terra and grab a designated
amount of colonists and return when holds are full to the initial
planet. Start in home sector at command prompt and turn CN9 to space.
Release Notes: This
script has been tested, but if any bugs are found please contact me.
Average Rating: 5.0 (1)
Category: Other Platform: Zoc / Attac Author: Big D
Terra Farmer -- Version: V1.04 Updated: 10/18/2008 Downloads: 290 by 137 Users
Description: (Compiled) Terra Farmer
*Features
-Timed Colonization: set at 3.5 minutes
-Timed Custom Colonization: Set your own delay
-Aggressive: Bubbles over terra till colonists match hold ratio
-Random ore addon: Add random amounts of ore to each cycle to prevent
probing of all Xsectors
-Blindtwarp Safe
-Minimum Turns Counter
-Turn Conservation
*x2 Ore: Will pick up twice the amount of ore needed and Twarp there
back skip a pickup and repeat
*Bwarp: Base Planet Transporter Warp. Will use the Transporter on
specified planet to warp to terra and Twarp back
*Bwarp/X2Ore: Combo of both the above
-Antispoof (Getword/Currentansi line)
Release Notes: Updated
to fix issue with ALL KEYS in CN9 I was previous unaware of. (Thank you
RajuAbju/Singular at TWClassic)
Description: (Compiled) A ping script that uses a
10 ping send to get the min/max/average pings. The script turns off
messages and then restores them when the script completes. Comments
about your ping are provided. ;)
Release Notes: Formatting
change and additional header information. Also optional file save of
results that allows formattng as either pure text or classictw.com forum
color text. A 5 second delay that runs a default "no file save" allows
bot use.
--------------------------------
ProPing v1.6
Game: TWGameworld
Ran on: 09/27/08 @ 4:57:55 PM
--------------------------------
ping : 187 ms
ping : 203 ms
ping : 188 ms
ping : 187 ms
ping : 188 ms
ping : 172 ms
ping : 204 ms
ping : 172 ms
ping : 172 ms
ping : 234 ms
--------------------------------
Min: 172Max: 234 Average: 190
High/Low Removed Average: 187
Min:Max Split: 62
--------------------------------
Minimal Lag Detected
--------------------------------
Patience Hell! Time to SD someone!
--------------------------------
Description: Tera Kit
has plenty of feature for seasoned and novice players.
Used mostly when coming in from dead.
Put into your include folder if you are using 12_login.
Release Notes: I've
added a CBY and Who is online check as requested by some players.
Description: Twarp
gridder that works from the citadel. I will return to the sector every
pass and requires M()M Bot surround feature to get maximum grid
efficiency.
Release Notes: Initial
Release - I did find an error in grabbing the planet fuel. Either turn
CN9 to all keys, or put spaces between the send commands before the
section where it grabs $planetore New revision has been uploaded.
Average Rating: 5.0 (1)
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Category: Gridding Platform: TwxProxy 2.04 Author: Big D
Description: This can be
used with the 14_login , for SysOp's
who want to keep Sectors around Dock and FedSpace cleared of planets ,
Armids , Haz and > 1 fig.
Runs on a random timer.
Release Notes: Thanks to
V'Gar for his help
in the concept and ideas to this.
Doc's in Zip
Minor Fix to Timer Reset , so you don't have to
input new time if you just wanted different random time.
Description: This script
is Usable on any edit.
Turns all ships off for truce.
Sets Starter ship to no figs , mines , atomics or probes.
Has a built in timer to restore ships.
Release Notes: Used from
Admin port with 14_login script
found in zip file of SO_Fed_Sentry.
Description: (Compiled) Script is to upgrade port
without exp.
Carry as much cash as you like for upgrading.
Will run from Sector or Citadel
Very fast so have sound file ding.wav
so you can hear when its done.
Release Notes: I caught
an occasional port had 4 Eq points
that upgraded and gave you 1 exp.
So I fixed it to eliminate any exp gains.
If anyone has questions please feel free to contact me at Vid's World.
Description: (Compiled) This is a script to be
called or used in Cit.
to decash and unlock ship if possible.
This will tax at minimum amount if your blue.
Release Notes: script
updated to show status
if ship is unlocked or not
Description: Bubble
Script. Took me a long, long time to figure out a method to hunt down
bubbles w/o using SWATH. I created a technique that is -i believe-
original and works fairly well. The only problem is with respect to
Large Bubbles --doesn't find em.
It would be interesting to see if someone out there can improve upon
this script/method.
Mind ()ver
Matter Bot -- Version: 3.1031 Updated: 07/05/2008 Downloads: 1382 by 381 Users
Description: Some of the
bot features:
[SELF COMMANDS]
Self commands can be accessed using the > key or the up arrow key.
For example. >citkill on
would fire up the citkill script (Must be at citadel). You can access
which commands are available by doing >? or >help at the command
prompt.
The self command prompt keeps a history of the last 100 commands
entered. You can access the history by pressing the UP arrow once for
each step backwards.
[HOT KEYS]
You can access many of the bot commands by using predefined hot keys.
The hot keys can be accessed by pressing >help or >? and are as
follows:
I will further document each command at a later time.
<TAB-K> Auto Kill From citadel, the bot will fire up citkill. If
you are at the command menu it will attempt to kill any non-corpie. If
in Fed it will NOT attack Federals or any fed safe player. It also will
avoid empty ships and aliens.
<TAB-C> Auto Capture TAB-C does the same but captures instead of
kills.
<TAB-A> Auto Capture Alien Captures alien ships if ship statistics
are in bot file. You can add an alien ship to bot file if you are in
the ship and use >storeship.
<TAB-TAB> Stop Current Mode Sets current bot mode to general.
Kills current bot mode.
<TAB-R> Auto Refurb If at class 0 or class 9 port, will buy as
many shields and fighters as possible very quickly.
<TAB-D> Dock Macros If at Stardock prompt, it will load Dynarri's
Dock Kit menu.
<TAB-S> Surround Surrounds sector.
<TAB-H> Holo-Torp Holoscans and fires photon at non-corpies.
<TAB-X> Exit Enter Exit and Enters game quickly - must have
password defined.
<TAB-M> Mow Mow - accessible from stardock, corp, computer, terra,
and command prompt.
<TAB-T> Terra Macros If at Terra prompt, it will load Terra Kit
menu.
<TAB-F> Fast Foton Starts/Ends Planet Foton.
<TAB-P> Planet Macros If at Planet prompt, it will load Psi's
Planet Macros.
<TAB-Z> Clear Sector Clears Sector of all armids and limpets using
exit/enters.
<TAB-Q> Quick Script Quick Script Loading Menu
<TAB-~> Preferences Preferences Menu
[SCRIPT HOT KEYS]
If you are going to use script hot keys, in your TWX directory you will
need the following file: _MOM_HOTKEYSCRIPTS.TXT This file allows you to
set paths for quick script loading. The file should be formatted
something like this on each line:
You can list a total of 10 scripts in this way. This is NOT the same as
adding a command to the bot. This is simply adding access to external
scripts. This will number them accordingly 1, 2, 3 ect... Tab-Q will
show a list menu of the scripts, but you can fire it off each directly
by TAB-1, TAB-2, TAB-3...etc.
[EXTERNAL COMMANDS]
Corpies can access each of the commands by subspace calls. For example,
if my bot name is jack. a corpie could send on subspace: "jack citkill
on" and that would fire up my citkill (assuming you logged in already).
You can get a list of the commands and modes available by doing either
>help or >? or those commands on subspace by doing 'botname help
or 'botname ?
[ADDING NEW COMMANDS/MODES/DAEMONS]
This is an important part of the bot. Do you have a favorite script that
you want to access through the bot? Well, now you can add in your own
bot command WITHOUT editing the source code of the bot. Compile the
script and re-name the file to the name of the command you want.
Example: You have your own tri-conn script. You compile it and rename it
Tricon.cts. Place that file in the modes directory under the Cashing
sub. Then you can call the command through the bot. You do not have to
restart the bot after adding in a script module. Just simply call it
using >tricon or 'jack tricon
An example of turning a standalone script into a bot script can be found
in the MomBot directory called StripExample.ts
It's a plug and play way to add/remove bot commands.
Release Notes:
Thanks to Parrothead's help, the advanced menu works great in SWATH.
If you want to use the history feature and edit the command line in
SWATH you must:
Create 4 macro's in SWATH called uparrow, downarrow, rightarrow,
leftarrow
-----------------------------------
uparrow ^(1c)
down arrow ^(1d)
right arrow ^(1e)
left arrow ^(1f)
Create 4 triggers in SWATH to call these macros and it will now treat
the arrow keys the same as in ZOC or any other terminal for the bot.
Also fixed IG module.
Added Page Feature
Added left and right arrow Hotkey functionality
Added Down arrow self command functionality
Now external modules override internal built in commands. (Example: Ping
is built in, but if you put a new ping file in the command directory,
it will use that instead.)
Installation instructions:
Just extract the MOMBot folder from the .zip file and place the MOMBot
folder into your twx scripts folder. It must NOT be
/scripts/MOMBot/MOMBot. It MUST be /scripts/MOMBot. The scripts folder
is located inside the twx folder.
Release Notes: Source
Release
[All Files Should Now Be Present]
[Fixed The NOFLIP Issue
[Fixed a file Write issue with NEG cmd
Description: This is a
Sysop only administrative tool that has the following uses:
1) Send welcome messages to new players, that can inform them of the
rules of the specific game they are in.
2) Announce the entrance of someone in the game into the daily log.
3) Send blast messages to all accounts on the server, or in a specific
game, to tell your players about upcoming bangs, server outages, or
other information you need to send them.
4) One instance of TWX controls all games that Sysbot is operating in.
5) Instructions are included in the zip file.
Any comments, bug discoveries, mod requests, please email me at
ice9sysop@gmail.com
Release Notes: This
release fixes two minor bugs that were recently discovered:
1)If a new player was entering the game when sysbot hit its record in
TEDIT, and the new player was not fully initialized, it would cause
sysbot to hang.
2)The message.txt blast message would not be sent to games that it had
passed in the cycle. It will now be sent to all games, regardless of
where the script is in the games cycle when it is put in the sysbot
folder.
Description: (Compiled) For blues sitting at
dock. Will Deliver a furb ship, and decash corpies. Script gets fuel
from a Sxx port. Use 'ck' mode if cashing under Sxx ports (SDT cashing
for example), otherwise move to a fuel port and use the Furb command
manually.
Release Notes: Fixed:
Small Typo fixed with respect to Turn Detection. I yuo get a messahe
saying you must have more than 30 turns and you infact do have more,
then this updates for you.
Description: (Compiled) Script to output corp
assets to SS. Includes fig and mine deployments, planet assets, ship
assets and will check for overloaded bases.
The script can be ran from a Citadel, planet surface, or sector prompt.
Now bot friendly or friendly to those that use the default values for
the report. A 5 second delay is used to allow a user to hit the ~ key to
access the menu or let the script run with default values.
Additional deployed fighter information is provided to show the number
of sectors with x warps that are figged. A ztm is needed for accurate
game warps since the information is displayed as:
13,309 of 19,989 Sectors - 66.58% Coverage
with 1 Warp(s): 2,737 of 3,949 warps possible.
with 2 Warp(s): 3,597 of 6,357 warps possible.
with 3 Warp(s): 3,439 of 5,123 warps possible.
with 4 Warp(s): 2,154 of 2,896 warps possible.
with 5 Warp(s): 948 of 1,160 warps possible.
with 6 Warp(s): 434 of 505 warps possible.
584,706 Total Fighters Deployed
(not formatted correctly on this site).
Release Notes: Bug fix:
Reported by a user on ICE9 and forwarded by V'Ger (thank you). An
error happened when TW rounded sector fighters and inserted a comma in
certain conditions. This is corrected.
Description: (Compiled) A fairly simple sector
display map. The script uses a TWX wndow and sector numbers to show a
sector, its adjacent sectors and then the sectors adjacent to those.
Run as a normal script or as a system script.
Options include:
1. Fighter hit display of a sector and adjacents + their adjacents.
2. Current sector
3. Current sector that changes when moving
4. Any sector by entering the sector number
5. StarDock by entering the letter "d"
Options are activated with the ~ key.
Use in additon to SWATH to keep a specific sector displayed at all
times. If you use sectorparameters (FigSec - True/False) it will
display an "F" beside figged sectors. FigSec is not updated
automatically by this script!!!
This is NOT a graphical display - text based only.
Release Notes: Added
port information (BBB, BSB, etc) to sector display.
Description: (Compiled) These are the new TWX
2.04f qiuck fig reports
one for each types : Rammers , Ck's and SupG's
And all will make deadend file and report grid increase or decrease.
Release Notes: The only
change was to remove an ANSI_0
that sometimes made the fig count screen not show to player although his
corpies could see the results.
Description: Displays an
updated list of active limpets since last run. Will match new and
multiple limpets per sector, but will not notify user of limpet
disappearance.
TWXIDE - A
TWX Script Editor -- Version: .8 Updated: 03/30/2008 Downloads: 139 by 86 Users
Description: TWXIDE is a
text editor to assist with TWX scripting. It eliminates several
factors that impede the creative process, such as having to consult an
external script reference for syntax usage, and having to scroll
backwards and forwards through code to see what :header and $variable
names you have previously referenced.
A Few Features:
* Built-in script reference
* Recent file list
* Multi-tabbed interface
* Syntax highlighting
* Dynamic list of variables and headers used
* Variable and header list doubles as a search
* Drag *.ts file(s) to the .exe to open them
* Add .ts files as command line arguments
(eg. twxide.exe 1.ts 2.ts 3.ts)
More to come.
Release Notes: This is a
pre-release version - as such, there are a number of bugs and features
that are not yet working exactly right, but these annoyances do not
impact the real purpose of this utility... accelerated scripting. This
is a work in progress, with several additional features planned.
Maniacs
version of TWXProxy Source -- Version: 03/16/08 Updated: 03/16/2008 Downloads: 16 by 14 Users
Description: Maniac has
added a couple of new commands and a Rebang button to the setup menu.
Added a Shell command with a format of
Shell "filename_to_run" "any parameters here"
At present only takes 1 parameter till I figure out the parameter
structure.
<EDIT> it HAS to take 1 parameter </EDIT>
Added a MOD function that I ripped off of the divide routine
Release Notes: Initial
Release
This is the source release only as I compile with debug switches on.
This did compile with Delphi 7 and if you have gotten it to compile
previously you're good to go.
Description: (Compiled) Pack 2 mass upgrade
compiled as a bot module with seek removed and set for Bot use. Added a
set adjacent aviod routine to make it safer for bot use.
Text file included for Mombot users
LoneStar's
POP Goes The World v1.0 -- Version: 1.0 Updated: 02/01/2008 Downloads: 265 by 134 Users
Description: (Compiled) LoneStar's POP Goes The
World!
Introducing a Planet Creation Script inspired by ALEXIO's script by the
similar name.
-LoneStar's PLAN-IT BUFFER Technology! (patent pending) If turned on,
the script will create buffer-planets to help create desired, and
sometimes rare, planet types. If a desired planet has been made, and a
buffer planet exists, the script will blow up a buffer planet.
Essentially swapping the Buffer-planet with the newly made Planet!;
-Will Furb a Red/Blue. Tries T-Warp if enough gas, defaults to Mow;
-Will Overload a Sector, if necessary;
-Can optionally 'Harvest' any or all, products found;
-Creates a runtime DBase of Planet-Types and their respective
Free-Product amounts to avoid scanning an allready known Planet-Type;
-Optionally Name Planets using a Generic, Custom, or Random planet name
(script has a library of 1,000 names;
-Custom Planet naming allow for '\sct' and/or '\idx' variables to be
placed in Custom Planet Names (\sct - current sector number, \idx -
numeric index of popped planets;
-Run time Help screen is available;
-Nifty and very informative Status Window!
Release Notes: Initial
Release
Compiled due to Multiple source files
Be aware that the script turns messages off during Menu operations
This version is not Turn-sensitive
Will run until desiered planet-class has been made, or out of cash
LoneStar's
Express Col & Tow -- Version: 1.61 Updated: 01/20/2008 Downloads: 323 by 117 Users
Description: LSECT is
for Reds Express col'n adj Fed Space. This script will beat another
player using a twarp macro/script if used within 4hops.
Burst Macro can and will be aborted when: Haz is put in your path, terra
runs dry, planet become full, etc. Status window shows some useful
info. Naturally you cannot chat when burst macro has been sent.
Release Notes: Fixed an
issue regarding detection of a planet scanner in second ship. Thanks to
Cerne for the find!
Description: (Compiled) Zturbo... a bot addon
that can jumpstart a corpie if he has run regular Turbo b4. Mainly it
just loads all the vars saved from the first time he run Turbo that
game.
Release Notes: 2nd
release
removed the lock, forgot I had it in the script.
Description: (Compiled) Sysop script.
Log into tedit, and enter the game you wish to pull stats on.
It will ask you for a game Name and a Folder which must be in the TWX
directory.
Output will be in htm format with Frames and links. Just upload to your
server and link to the index file. Or you can just upload the ship and
planet htm files.
Release Notes: 2nd
Release
Changes:
Thanks to Prom, added his game stats to output files.
Now filter's out inactive ships and planets
added deployment method for ship info
Description: (Compiled) Planet photon, Density
Photon and Adjacent Photon all in one. Runs in the M()M Bot for your
grid defending pleasure.
Release Notes: Built in
help file maker. Just delete the foton.txt from your help directory in
the MOMBot folder and the next time you run this module, it will write a
new help file for you. Will also rewrite it if you change the name of
the module.
Fixed a bug with Adjacent Photon. Thanks Zarkahn for the find.
Description: (Compiled) - furb [ship number]
{extra holds} {ship letter}
- [ship number] - ship number that needs the furb
- [extra holds] - extra holds to buy - default is 33
- [ship letter] - ship letter to purchase - default is H
CK Furb Mode (Mimicks CK Furb)
- furb ck {[norm hold] [fake hold] [norm letter] [fake letter]}
- [normal holds] - extra holds to buy - Normal - default is 33
- [fake holds] - extra holds to buy - Fake - default is 97
- [normal letter] - ship letter to buy - Normal - default is H
- [fake letter] - ship letter to buy - Fake - default is O
Release Notes: Initial
Release - Comes with MOMBot, but this has a small fix for CK Mode.
Thanks to Zarkahn for the find.
Average Rating: Not Yet Rated
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Category: Cashing Platform: TwxProxy 2.04 Author: Mind ()ver Matter
Mantis'
Explorer -- Version: 4.9 Updated: 12/03/2007 Downloads: 118 by 75 Users
Description: Explores
the universe with options to drop fighters and trade at ports as it
goes. Best for use in unlim games. Runs in Swath, Zoc, or Attac.
Release Notes: Update
includes check for negative sector densities.
Description: (Compiled) Daemon that will keep
someone from pressing the fed comm (`) button. Will change it to ss (')
key instead. Will not work if the string is entered with a macro, but
will catch manual screw ups. Will also keep you from typing the `
character, even in a message.
Description: (Compiled) place in
mombot/modes/cashing
Ever had a corpie just stop cashing on you while running TurboSST, this
script will Jumpstart them if possible...
NOTE... The orginal Turbo must be run first, as this just loads the
settings that it has saved from the last run...
Description: (Compiled) place in
mombot/commands/general
Ever stopped a bot corpie and had issues with his bot... chances are his
cn9 is set to all keys.
This script just checks the cn9 and makes sure its set to space...
Description: place in
mombot/modes/resource
Mainly a TRUCE script
Start on planet to collie...
specify f, o, e for where to drop collies
mows terra, twarps back...
USE AT YOUR OWN RISK
Description: (Compiled) this script is based on
most code that Prom shared with me, I want to give credit where it is
due..
this simply reads your twx db and reports alien space seen onto
SS channel...
so a corpies info is yours
M()Mbot addon
MSL -- Version: 1.0 Updated: 11/23/2007 Downloads: 47 by 30 Users
Description: (Compiled) This script requires the
class 0's to be known...
recommend the first time run use the all command... this will
set sector Param to MSLSEC true or false
msl all: Will output all MSL sector's to SS and set sector
Param...
msl 13455: it will report if that sector is a MSL or not...
M()Mbot add
on: class0 -- Version: 1.0 Updated: 11/23/2007 Downloads: 57 by 36 Users
Description: (Compiled) Reports the location of
class 0 ports on SS if your corpie has seen them...
You will need to personally visit them for TWX to store this
info in your DB
mombot/commands/data
Description: (Compiled) This is Prom's Corp Asset
report modded for bot... start at command, planet or cit prompt.
Changes... Removed Menu for bot use... Varables are set like I
wanted them... heh
good to have a corpie run it if ur standing defense or offense
and their afk..
Please NOTE: I will not post others scripts I've modded for Bot
without their permission..
Release Notes: MomBot
add on
put in mombot/commands/data
simple command: Botname corpinfo
Description: UnExplored
Sector Scout - Version 1.2. Like Wildstar's, this script Mows to
UnExplored Sectors, Holo scanning and dropping Figs along the way. And.
Like WildStar's script this one stand a very good chanceof running into
something Nasty. That is where the similarites end.
LScout.ts, is at least 10 times faster than any other Public script of
its kind. The achievement in Speed is obtained in a combination of four
optimal methods: The Script keeps track of where a Fig has been Dropped;
only Holo-scans when necessary; Employs Twarp; and finally looks for
nearest Targets. Upon Starting, LScout will load a FIG File to
ascertain existing Grid and deploy Figs only when necessary. A list of
Unexplored Sectors is created allowing LScout to Hscan only when
necessary.
If less than 75% has been explored, the script will mow point-to-point
deploying Figs & H-Scan only when necessary. After 75% has been
explored the script does a CIM Warp Download and then activates the
Twarp Component.
If Class 0's are not known, LScout will broadcast them on SubSpace upon
seeing them.
Release Notes: Improved
performance and added a status window.
also has a simple menu for some running options.
Note: if you want to run in reverse (ie sector 20k to sector 11), set
menu option 3 then select menu option 1 or 2.
Description: (Compiled) This replaces the pre
2.04 , error on count.
Will generate all fig files
and fig report the old one did.
Release Notes: Thanks to
an interest in "Fig Changer"
I have added an extra file type "GAMENAME_Personals.txt"
This will contain sector numbers of your Personal fighters if you have
any.
Description: Moves
fighters from a planet to the sector or vice versa. Specify the # of
fighters you want deployed and a planet # and it will add or remove
sector fighters as required.
Description: optimizer
script for when you are afk (sleeping, ect.) but still planetside.
planet class scanner: complete
planet class filter: complete
disconect termination: complete
blastoff termination: complete
citadel termination: COMPLETE
colonist variable(any planet): $des $ice $gas MIA
Script Loop: NEXT RELEASE?
Multi-planet Colonist Optimizer: INCOMPLETE
planet buster(player input needed): INCOMPLETE
anything else i cant think of: INCOMPLETE
my e-mail: ultra_gamer_001@yahoo.com
subject: Tradewars Optimizer
:) enjoy
Release Notes: UPDATE!
now i have FINALLY finished the grabs and other things and the script is
ALMOST loopable, all its missing is a way to clear its variables! you
can e-mail me a way or check the forums for a thread about scripting
help and reply there. if you look you will notice i also updated the
discription :) check out some of the features that i'm thinking about
and the Looping is gonna be the 1.5 if all goes well (and why wouldnt
it?)!
aaanyway...
if you have any ideas that i dont have down here just send me a lil
e-mail and i'll give you a update on the situation every now and then...
just be warned, when i do talk, i ramble.
you were warned. :P
enjoy your optimizer 1.0 but a heads up, ya got to run it 3-6 times
(bout 4 on avrage) before the planet should be 100% optimized, any extra
colonists will end up in equipment, and if thats full they go to
organics, but fuel is always hit first, and there are some echo commands
to display a little bit of info, but they show up first and end up in
the scrollback...minor annoyance but i dont mind.
if you hit any errors and its not stoping the script or you know the
optimum numbers for the 3 planets i'm missing (dessert, glacier, and
vapor/gas) or both just send me the numbers and the planet class if
thats what it is, or if its a error send me everything between when you
started loading it and when it all stopped moving including those lines
to please :P
once you i recive word about a error i'll try to figure out the cause,
and i'll attempt to patch it up.
if its the limit var then i'll just insert the data and give it a lil
update, wont change the 1.0 but i'll remove it from the MIA list in the
description (i would have the gas but a re-bang happened right when i
got the planet class)
input from others would be apriceated (and let me know if it ever helps
you in a tourney)
c ya in Twars
126.90.156.5
game A
-"Blue64" & "Blue64s Ghosts Ghost"
Average Rating: Not Yet Rated
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Category: Other Platform: TwxProxy 2.04 Author: Blue64
Description: Team
Kraaken is happy to announce a sector tracker script to attempt to find
that pesky moving planet. Based on Primary Flee sectors from Stbot
Runaway function.
Start Search Sector parameter is $parm1 and Broadcast option is $parm2
on/off (default is off) which will broadcast the closest 20 possible
sectors over subspace. Mombot module only.
The standalone version uses your current sector as a start search
sector.
Possible Flee sectors are written to a file for your viewing pleasure.
Available for download from Navhaz.com and Grimy's in Zip file format.
Mombot help file included.
Thank you for visiting the Team Kraaken Script Emporium and Have a nice
day!.
Description: DisRuption
Version 1.0 - M()MBot Addon
Disrupts Armid Mines in Adjacent Sectors.
Can start from either Command, Computer, Citadel, Planet, StarDock, or
Port prompts.
DisR {Sector} {NScan} {Burst}
Optional parameters:
help - help information on syntax
Sector - Will only hit designated sector, otherwise script will
Disrupt Mines in all Adjacent Sectors
NScan - Bypass Holo Scan, when specifying a {Sector} this option is
implied. Otherwise script will not scan and determine which adj's have
Mines by auto detection
Burst - Will send out only one single 'wave' of disruptors; then
return to start point. Otherwise the script will attempt to disrupt all
enemy Armids.
Release Notes: Initial
Release
Modified MD's quickstats to include the Prompt Type: Port.
Description: (Compiled) Is a simplified script
for busting planets. I know everyone uses traitors but sometimes your
are blue and need to bust up for that Ship.
bust [Experience Desired]
This is not for use in games where you have people hunting you at Dock.
Not many safties at the moment. I put it in the MomBot/Modes/Cashing
directory.
Description: (Compiled) A game relogging script
with an option to place you back at the prompt (cit, planet surface,
stardock) that you were at when you lost connection.
The prompt is picked up when landing on a planet, or porting at dock.
The prompts are cleared when you lift off.
The script is not set as a system script so it can be killed using the
normal method to stop scripts. Logging out of a game kills the script
also.
Release Notes: Addition
to reload ST-Bot if ST-BOT crashes at non-SS friendly prompt. You have
to modify ST-Bot to use this feature. ST-Bot must saveVar $proRelog
with "__st-bot-109b21.ts" for it to reload that file.
Description: (Compiled) Will create the number of
planets u enter, of what planet type u enter and name them what u want,
or can ore/product whore. Red enabled if u own Back Door, Credit Limit,
Reloads shields at dock and Ftrs off planet.
If u kill script manually, need to turn messages back on...will stop on
credit limit, planet is full, or has made the number of planets u
want... Under planet type in menu enter only the frist word if planet
type is 2 words...
ex... enter Striking for a Striking Distance and set the number of
planets u want.
Will ore whore any planet until what u want is made.
If u just wanna ore whore just enter an invalid planet type..
ex... ore whore... it will run till u stop it ( turn Messages back on)
or has filled the planet, or ur credit limit is reached...
LS's Dock
Shopper -- Version: 3.3 Updated: 02/06/2007 Downloads: 244 by 126 Users
Description: LSDShopper
v3.3
A host of bugs fixed form the original version (Version 1.x). More
impressive though, are the following features; Version 3.x :
-Red Friendly - will only t-warp to an adjacent sector at dock and warp
in.
-Turn Auditing - makes an effort to calculate turns required to complete
trip. Auto detects if playing in an Unlimited turn game
-Self-Torp Avoidance - Will warn if current sector, or, Jump sector has
the potential of causing you to self-torp
-Gets Costs - will calculate cost of items selected. Buying 'Max' items;
the script will not be able to tell 'how much' of something your Ship
can/will hold.
-Buys Ships and Kits out Ships - after one trip to dock (to get ship
costs), the script will allow you to Buy and Kit-Out X-number of ships.
-Naming Ships - you have the option to name ships about to be purchased.
Default ship name is ][LSD][
Description: This is an
updated version of the original TWX Proxy Highlighter that was designed
for the combined use of both the ConTEXT Programmer's Editor and TWX
Proxy. This has been updated to include all of the new commands for TWX
Proxy v2.04F, though may used to develop any other TWX Proxy lower level
version scripts as well.
Release Notes: NOTE -
the file exension has been changed from .CHL to .TS to permit uploading,
it will either need to be changed back to: 'twxproxy.chl' and placed
within the 'C:\ConTEXT\Highlighter' directory to actually work within
the ConTEXT editor or copied and pasted into a newly saved file,
following the above guidelines.
Description: This is the
source release upon which TWX Proxy 2.04 was compiled.
Release Notes: Please
feel free to "roll your own" custom TWX Proxy. I feel it benefits the
communtity to have an "Official" release, but that's really a misnomer
since it's open source. Still, if you have added your own brilliant
features and plan a public release, please do so in a way that best
serves the community.
Feel free to email me with any questions or comments.
ElderProphet( at )comcast.net
Average Rating: 5.0 (1)
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Category: Other Platform: TwxProxy 2.04 Author: ElderProphet
Description: This is the
RELEASE version of TWX Proxy 2.04.
All known bugs have been fixed, no less than 20 commands have been
added, and some of the most important internal processes have been
optimized to improve performance.
Just to hightlight some of the new or improved features...
*** Breadth-first searches have never been easier, thanks to a new
command, getNearestWarps, which creates an array of sectors sorted from
nearest to farthest. All that is left is stepping through this array
checking your near-search criteria.
*** getCourse and getDistance have been tweaked to offer roughly a 10x
speed increase over pervious versions.
*** There is now an internal avoids list that is used for all of TWX's
internal plots, which getCourse and getNearestWarps (among others) take
into account.
Many more changes and enhancements documented in the Changes.txt and
Script.html files, so please read thoroughly.
I hope you all enjoy this release as much as I've enjoyed developing it.
+EP+
Release Notes: Please
see the included Changes.txt for a detailed list of changes.
Average Rating: 4.4814816 (27)
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Category: Other Platform: TwxProxy 2.04 Author: ElderProphet
Traitor's
Dock Killah -- Version: 3.0.1 Updated: 01/02/2007 Downloads: 294 by 148 Users
Description: My dock
killah.
Many of you have seen it in action. Now you can see it for yourself.
You can use it anywhere, not just dock. But it will only buy new figs
if you are at dock. If you started off fedsafe, and you end up not
fedsafe while at dock, it will attempt to port once it's done killing.
I'm not going to give out any more documentation on how it works. You
will have to either read the .ts, experiment with it, or ask someone who
already has it. If this script kills you, then you don't know enough
about the game and shouldn't be running it in the first place. I won't
be doing any bug fixes. If there is a bug, ask a scripter nicely to fix
it. heh.
Description: This is
just an example TS script on reading a file in your root directory if
you know the name and paste it at the question prompt.
Will echo to your telnet window.
Can be used online or off.
Release Notes: Initial
Release
Average Rating: 2.0 (2)
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Category: Other Platform: TwxProxy 2.03 Final Author: CareTaker
Description: (Compiled) twx 04... first of all
use only first part of planet type... unless to orewhore.. reloads
shields at dock, and ftrs off dump planet if there... credit
limit...please icq any feedback... also red option for back door jump
point should work...
Gold Planet
Maker -- Version: Public
V0.5 Updated: 10/30/2006 Downloads: 182 by 101 Users
Description: Gold Planet
Maker V0.50 (2.04 Only)
Limitations:
-You need 999+ Alignment and must have a twarpable ship.
-Gets hung up if planet name doesnt have a space between the type and
name
Features:
Makes planets
Restocks gen torps/atomics
Stops at minimum credits
Other assorted options.
Release Notes: I have
decided to realease this as a .ts till at which time I can work on
improving it. Its fairly stable and your welcome to improve on it or
whichever you decide to do. This script is as is without warranty to its
safety. This is also not the best script to learn off it was my first
and as such has allot of redundant code and stuff it could live without
if I get time to remove the added stuff I will and repost it.
Description: (Compiled) Player's Online Active
Nodes Monitor v1.0
This is an Admin side script used to actively display updated TWGS user
information onto your web-site via scheduled FTP transfers. Currently,
this version displays user login prompt names, duration online, and
their selected game. All games are displayed in alpha-order (or in the
order placed by the Admin via the ACP) with all active games listed atop
of the inactive games. Game edits and dynamic statistics are also
viewable on button click for each individual game. The last update and
next scheduled update times are also displayed as well as users
loitering at the Menu. An intricate Admin Update Panel is also
displayed. Many other functions are included with this scripts build.
This is a CEO based script designed to assist in automating corporate
creation and security
related maintenance.
Release Notes: Notable
Features (v1.0):
1. Customizable Code Handler based on complete Alpha, Numeric, and
Symbolic (ANS) characters.
2. Selectable automation for SubSpace Radio includes and corporate
notifications via Corporate Memo's.
3. Folding SubSpace Radio Variance, (1-25000 double-sided.)
4. Updatable on the fly BOT Code, random 8-20 character selection with
randomly self-created ANS.
5. Flying Corporate Memo Disbursement.
6. CEO pop-up review window.
7. Enhanced user displays with media events.
8. Built in error checking.
Description: This script
will display the current session's ASCII codes in a script window, and
write them to a file. It also has the ability to read a file that was
created with ANSI logging turned on, and write the results to a file.
This script is especially useful when trying to decode certain ASCII
characters, and helps immensely when trying to make spoof checks or any
sort of ASCII line comparisons.
All lines in the script window are preceeded by the line number, which
helps for looking them up later in the log file. All output in the log
file is formated so it can be copied and pasted directly into TWX
scripts.
Description: (Compiled) ProBaseMove will move all
of your warpable planets in a sector to another sector of your choice
using Twarp, Xport, or a combination of xport/twarp if you do not have
enough ships to move the planets. Twarp mode is just that, move the
planet, twarp back and repeats.
Limitations of xport range is based on the current ship you are in,
other ships do not matter. Twarp will be used from the first ship that
starts the xport sequence to move planets when more planets than ships
exist.
An option to pickup sector fighters and place on the first warpable
planet in the sector is provided. A single fighter will be left in the
sector set to whatever the original was in regard to pers or corp.
You MUST have a planet scanner for this version to function. I may
include a no-planet scanner required version for the future.
This script WILL reset CN9 to SPACE.
NOTE: This is the first release of this script and it is most likely
not ID 10 T proof, but if you have problems just let me know.
Description: (Compiled) For the games that start
out with product on planets, this script creates, strips all fuel,
organics, and/or equipment, then blows the planet and repeats. Option
for red to twarp adjacent to Stardock. Turn limit option. Window shows
status, including amount of product on the planet you are filling, as
well as the percentage of planets you have made that are strippable.
Some more options, you can see if/when you give it a try.
Release Notes: Fixed a
bug where you wouldn't dump fuel if not harvesting fuel from planets
after reloading at stardock. Also script will end above planet when
done pimping.
Average Rating: 4.0 (4)
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Category: Utility
(ZTM, Resource, etc.) Platform: TwxProxy 2.03 Final Author: Mind Dagger
Description: (Compiled) A basic script to exit
and relog into the game multiple times to moth cannons and idc's has a
option to reload figs off a same sector planet.
Release Notes: Initial
Release
Average Rating: 5.0 (1)
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Category: Other Platform: TwxProxy 2.03 Final Author: Kaus
Description: (Compiled) Provides an analysis of
ships with output to either subspace or to a window.
The analysis provides a ratio of holds:TPW a display of information
regarding ptorps, gtorps and more. A combat analysis showing max
fighters and the effective fighters based on offensive and defensive
odds.
Remember do NOT click on the window to take the focus from TWX. The TWX
window scrolls forward with the + key, back with the - key, and halts
with the ~ key.
The _CK ship stats file is automatically created with this script.
Output is as follows:
Ship Number: 20 Ship Name: Antaran Titan
Init Holds: 100 Max Holds: 200 TPW: 4 Holds:TPW 50.0:1
Twarp: Yes LRS: Yes Xport: 30 gTorps: 10 pTorps: Yes
Max Fighters: 200000 Max Fig Wave: 45000 Off Odds: 22 Def Odds: 22
Effective Max Figs: 440000 Effective Def Fighters: 440000
Max Shields: 5000 Effective Max Shields: 11000
Ship Number: 21 Ship Name: Antaran DoomStar
Init Holds: 100 Max Holds: 255 TPW: 5 Holds:TPW 51.0:1
Twarp: Yes LRS: Yes Xport: 35 gTorps: 20 pTorps: Yes
Max Fighters: 325000 Max Fig Wave: 50000 Off Odds: 24 Def Odds: 17
Effective Max Figs: 780000 Effective Def Fighters: 552500
Max Shields: 5000 Effective Max Shields: 8500
Release Notes: Updated
to include making the _CK ship stats file.
Description: This is a
collection of ZOC scripts I have collected thru the years, many of which
I still use today. Though I have just about fully converted my
thinking over to the Swath/TWX programs and scripts, all of these work
very well in Swath also... These are rather hard to find in ZOC format,
especially all in one nice zip file. These are all ZOC *.zrx files so
you can easily convert into a macro and/or look inside them all... Here
for your Trade Wars enjoyment... This includes many scripts that
cannot be located anymore! SO, ENJOY!!!
Release Notes: Initial
Release Dates and script names:
(sorry, but you'll have to look under the hood in each script if the
name isn't enough to tell what it does)
Planet_Colonizer.zrx 4/16/2003
World_Rob.zrx 4/16/2003
_login.zrx 3/15/2004
_makeplanet.zrx 3/15/2004
_menu.zrx 3/15/2004
_ping.zrx 3/15/2004
_product_mover.zrx 3/15/2004
_setup.zrx 3/15/2004
_ztm.zrx 3/15/2004
Photon and Move.zrx 9/20/2005
MegaRob.zrx 9/20/2005
planetbust.zrx 10/14/2005
Resource Mover.zrx 10/18/2005
ColonistMover.zrx 10/18/2005
shields.zrx 10/27/2005
Fig_move.zrx 11/1/2005
FIG_BUY.zrx 11/3/2005
Defender_Kills.zrx 12/28/2005
world_ssm-50-FIGS.zrx 12/28/2005
surround1.zrx 12/28/2005
DataRefresh.zrx 3/28/2006
PdropPlus.zrx 3/28/2006
TwarpGrid.zrx 3/28/2006
CitProtect10.zrx 3/28/2006
LimpetRemover.zrx 3/28/2006
StayOnLine.zrx 3/28/2006
PlanetDrop.zrx 3/28/2006
world_ssmL.zrx 6/2/2006
World_Trade.zrx 7/25/2006
world_ssm.zrx 8/4/2006
Average Rating: 2.6666667 (3)
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Category: Other Platform: Zoc / Attac Author: Filthy Maggot
Team Kraaken
Klear Sector -- Version: 2.0 Updated: 09/19/2006 Downloads: 62 by 44 Users
Description: open source
Clear Sector script
Read the header comments
shows basic prompt error handling
Description: (Compiled) Zero turn method of
clearing a sector of all armid and limpet mines in a sector very
quickly. Must have password information entered into TWX for this to
work. Easy to put this script on a hotkey, since there is no menu to
interact with.
Release Notes: Initial
Release
Average Rating: 5.0 (3)
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Category: Gridding Platform: TwxProxy 2.03 Final Author: Mind Dagger
Description: This is an
MCIC tracker.
Based on CK's and the bits and pieces of other scripts I had laying
around.
Unlike CK's, this one can import and export the mcic data and saves it
to sector parameters. Can also import MCIC's from EPs haggler. Allows
an entire corp to easily share MCIC data.
For you scripters out there, the sector parameter is saved as "MCIC"
It's designed for 2.04 only.
Release Notes: read the
instructions included in the script for info.
Minor bug fix, problem importing and exporting. now has display to let
you know it's busy importing and exporting.
Description: This script
is a macro manager that works sorta like Doskey.
This script is designed to be loaded from any prompt, or even off-line.
To start, press any arrow key. This will recall the last macro, if
any.
Press the up and down arrows to cycle through the last 15 macros.
Press the right or left arrows to move the cursor.
Type in whatever text you want, and it will insert it at the cursor
location.
Use the '*' key for enters, just like in a regular Burst or Send
command.
Press 'Delete' to delete the character under the cursor.
Press 'Backspace' to delete the character to the left of the cursor.
Press 'Tab' to show the last 15 macros. If you enter the corresponding
number from there, it will select that macro.
Press 'Home' to clear the current macro and start fresh.
Press 'End' to cancel and return to your last game prompt.
Press 'Enter' to RUN the macro. (i.e. send it to the TWGS )
Press 'Insert' to just ADD the macro to the macro list without sending
it.
(This is so you can prepare to run a macro at a later time.)
This script also has a MACRO RECORDING feature!
Press '{' to begin recording. Then play as normal.
When finished recording, press '}' to stop recording.
The new recorded macro will be added to your macro list.
This script also has a LOOPING feature!
At the end of your macro, you have the option to tell it how many times
you want the macro to run. Just add a ':' followed by a number to the
end of your macro. The number is how many loops you want.
For example: 's n t 1 * q j y l :100' would run that colo jet 100
times.
This script also has a HOT KEY feature!
This script can store up to 21 hotkeys. Hotkeys are accessed by
pressing
'Ctrl' + 'a'. This brings up the hot key menu. Simply select a hotkey
from the list by pressing it. Then choose a macro to bind to it. From
that point on, whenever you press that hotkey, it sends that macro.
Hotkeys are always saved between sessions too.
The hotkeys are always 'Ctrl' + <alpha character> .
'Ctrl' + 'a', 'h', 'i', 'm', and 'v' are not allowed because they
emulate
other keyboard functions. (like Enter, Tab, Delete, etc...)
You can press ' Ctrl ' + ' a ' at any time to change your hotkeys.
You can also import and export hotkeys for use between different games.
NOTE: Macros and Hotkeys are saved for each game, but are not shared
between
different games! You can import and export hotkeys to a file,
however.
NOTE: Macros longer than one line of text will work, but editing them is
difficult and not recommended! Seriously, at that point, use notepad
or something and paste them in instead.
NOTE: THIS IS A SYSTEM SCRIPT! Press '$ s i k' and select the
corresponding
number to halt it!
It is not encrypted, so feel free to take a look under the hood.
Please place any feedback in the forums!
Release Notes: Designed
and tested under version 2.04 and with ZOC. It may not work with 2.03.
ATTENTION SWATH USERS! You can't use this script because Swath has
remapped the arrow keys. I e-mailed Stein to make the remap optional.
But for now, Sorry :(
8/11/06 update: Still no word back from Swath Developers.
Fixed: Crash when delete key pressed at beginning of Macro
Add: Looping.
Add: Hotkeys.
Add: Insert Key to store a macro without executing it.
Fixed: Improper macro storage from Tab Key.
Change: Instructions for clarification/spelling.
Description: (Compiled) TW Logs is a program that
will take the daily logs from Trade Wars and convert them to either
HTML or plain text. It can convert each day into its own file with an
index that links all the pages together, or it can generate one large
page that contains all the daily logs. This process can be automated by
the use of a batch file and scheduled event.
Release Notes: This is a
not an actual script and is rather a fully fledged program. NOTE - the
selected script platform is incorrect. Additionally I am not the author,
only posting this for SysOp/GameOp availability.
Average Rating: Not Yet Rated
Category: Other Platform: Zoc / Attac Author: RexxCrow
Description: (Compiled) 2.04 twx script...outputs
alien space under alien name in text file..update from datamine
pack..all automatic now...co author Vid Kid
Release Notes: changed
to work from all major prompts without hanging...added processing ansi
bar
Comm Watch -- Version: 2.1.0 Updated: 08/03/2006 Downloads: 292 by 164 Users
Description: This is a
2.04 script! under 2.03, the distance to enemy feature does not work.
This script monitors incoming messages from Fed, Sub Space and Private
Hails.
It puts those transmissions into a window that shows the last 10 or so
incoming messages. If you send a Fed Com message, SS Chan Message,
Corp
Memo, or Computer Mail, it will also send those to the window.
It also monitors destroyed figs and activated limpets. It will give
you the distance from your current sector. The very last fig or
limpet hit is always displayed in the window, as well as your current
distance from that sector. (From them TO you, not your distance from
them!)
Additionally, it logs all messages in a logfile located in your twx/data
dir
This log can be reviewed online by pressing '_'. Then you can look at
the
last 100, 50, 20 or all messages in the log. All entries are
timestamped.
Replayed messages are color coded as follows for ease of review.
Lt Blue = Sub Space, Yellow = Fed Com, Green = Priv Hail, Red = Enemy
When you send a message, it will log it with your LOGINNAME in the twx
DB,
or the Move Helper Login Name, or it will use 'ME' if the others are
blank.
If the day changes, a new log will be started. keep this in mind near
Midnight if you are planning on reviewing messages. You can always go
back manually and load them in notepad or whatever.
The path/format for the log files is:
twx\data\GAMENAME-comlog-DATE.txt
This script is unecrypted, so feel free to play with it.
Release Notes: Now
captures outgoing messages too.
Will log Fed, SS, Private, Corp, and computer messages you send.
Now captures incoming text even if you are in the middle of typing a
message.
08/03/06 Bug Fix: No longer crashes when enemy probe hits your figs.
08/03/06 now a system script by default.
08/03/06 now logs e-probe hits
08/03/06 now logs any fig message, paid tolls, sector entry, retreat,
etc...
Description: If someone
fires a torp at you it'll density scan and try to fire one back at them.
Uses density scans to guess the target sector... so it's not too
terribly effective late in the game, and it's pretty easy to foul up.
Still, useful when your enemy isn't expecting it.
Release Notes: Tested a
small amount locally. Prolly has a bug or 2 to fix.
Description: Has 4
macro-related programs. A runner, a looper, trigger and a manager
script. They support up to 10 run-time variables, macros save as files
for easy storage and distribution.
Release Notes: Afew
small fixes, streamlined macman a little. See the macro tutorial for
more macro fun.
Description: A tutorial
for writing flexible and safer macros. Paired release w/ dock survival
toolkit. Contains a little bit of basic TWX script writing technique
too.
Release Notes: Released
in .zip file format. First public release. Was well-received by my test
audience.
Average Rating: 5.0 (1)
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Category: Other Platform: TwxProxy 2.03 Final Author: Dnyarri
Dny's Dock
Survival Toolkit -- Version: 1.0 Updated: 06/11/2006 Downloads: 196 by 111 Users
Description: A set of
scripted macros to make your experience at dock safer. Open source to
better teach macro writing.
Release Notes: Version
1.0 public. Tested quite a bit before release.
Description: Displays
and logs incoming (and now outgoing) communications on FedComm,
Sub-space, and Private Hails. Option to turn on/off each individual log
or en mass.
Send coms-? on sub-space to check its status and get a list of commands.
IF you change the TWX database you will want to close and re-open the
script or your logs will get mixed up.
The window is set up specifically for EP's TWX 2.04 with fixed width
window fonts. 80 characters wide and 5 shown lines, resize window to see
additional 5 lines. Will work fine with 2.03 though the window will be a
bit larger than needed.
Release Notes: A
complete re-write. Now works great with TWX's script auto run feature.
No bothersome menus, just use your sub-space radio as a command line.
Targeted for ZOC users who need a window to catch whats being said on
the coms. Or really anyone who wants to log com traffic.
Open source as always. Thanks to EP for some debugging help.
Description: Someone
hits an incomming adj fig or limpet, you powerup and fire a wave at 1st
and 2nd target. Simple teaching example.
Release Notes: It
doesn't get your current fig count so if it's less than # max figs
you'll fire off some wierd amount. If you move you should restart or
kill the script since the current sector will fubar.
Description: _T_cit_killah.ts
Script Name : Traitor's Cit Killah
Author : Traitor <traitor@tw-cabal.com>
Description : A faster, better version of Big12ozHog's cit killa, THANKS
OZ!!
: It is designed and tested for 2.04beta and above.
: This script is loosly based on OZ's cit killa, but I've
: rewritten the engine completely and added spoof
checking.
: Routines original to OZ have comments indicating such.
:
WARNINGS : This has the potential to screw up your nav points, but no
: differently than OZ's original one did. :)
It's a .ts, so feel free to peek under the hood.
Release Notes: This was
tested with version 2.04Beta only!
Let me know if there are any bugs.
I've tested it in several different scenarios, and it performed as well
or better than the original.
The biggest parts of the re-write are 1) not relying on getSector (which
is notoriously slow), and 2) sending the attack macro on one line,
instead of being broken up over 5+ lines. The more junk in the sector,
the slower the original Cit Killa worked. I have eliminated that
problem.
Parrothead's
Msl Echo -- Version: 1.0 Updated: 05/13/2006 Downloads: 56 by 46 Users
Description: (Compiled) Parrothead's MSL
echo....systemscript that addes a major space lane warning to end of
prompt..no ztm needed but yoou have at least visited Rylos Alpha Terra
and Stardock..no overhead load or interference with other
scripts...bonus is major space lane file
Release Notes: Initial
Release
icq 259922155 if any bugs let me know so i can fix.
wrote this as special request for friend today.
twx 2.04 version in a couple days i hope
Description: Script to
calculate the Sin() of an angle, in degrees. The script can be launched
directly, or as an include. I've included a sample script to
demonstrate include usage.
The entire purpose of this script is for allowing a way to calculate
hold/fig/shield pricing under TWX. And the Taylor series is cool too ;)
Basic
Breadth-First Search Example -- Version: 1.0 Updated: 05/04/2006 Downloads: 113 by 70 Users
Description: This is a
commented breadth-first search example. If you are unfamiliar with how
to do a nearfig or search routine, then study this example. There are a
few tweaks on this design that can add a bit of performance boost, but
that would complicate the code a bit. As always, hit me up with
questions / comments. (ElderProphet @ comcast.net).
Description: (Compiled) A cannon damage script
for use when mothing. Reports damage on SS and ore used for first moth
when the ~ is pressed. Second moth will determine cannon settings, ore
remaining and next cannon damage.
First moth report on SS:
Total blast 2371 points from 2 planet(s).
Planet 1 for 1346 points using 4038 units of ore
Planet 2 for 1025 points using 3075 units of ore
Second moth report on SS:
Total blast 2309 points from 2 planet(s).
Planet 1 damage: 1305 Cannons 03%
Ore Remaining: 126585 Next Blast: 1266
Release Notes: Messages
are displayed in a TWX window automatically as cannon hit occur. The
subspace message is now sent using the ~ key to prevent sending messages
at a bad time.
Average Rating: 4.6666665 (6)
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Category: Other Platform: TwxProxy 2.03 Final Author: Promethius
Description: Speedbuy
from adjacent sectors. Select the products you want and the amount and
it will speedbuy fuel, organics, and equipment w/o having to reset the
script. Adjacent ports are shown by type and the port select will
display quantities of product on-hand for selling.
Release Notes: A rewrite
of version .0.5 and includes a major bug fix where it hung on the
second or third product being sold. Please let me know of any problems
found in te forums here. The script is in source format.
Description: This is my
manual probe helper.
Can be loaded from just about any prompt, even off-line.
Automates some of the annoying things about probign manually.
When you probe, it will auto-void sectors and ask if you want to probe
the target sector again. Also tracks probe destroyed sectors and
blocked sectors (the Error - no route ones.)
Runs in the background.
It's a .ts, and I have extensive notes in it. I'm doing someting a
little different than most of my scripts with the triggers and the ANSI
stuff. It's well worth the read.
Release Notes: Let me
know about any bugs.
I've only run it under 2.04beta, but it should work fine in 2.03.
If not, it's probably the ANSI anti-spoofing stuff. Let me know in the
forums, and I'll look into it.
Description: Enter your
macro once or record it as you go and loop it as many times as you like.
Carriage Returns
Use *, ^M or ~ when manually inputing macros. All will be converted to
*.
Trigger Type
None means the macro loops will be performed as soon as you start the
script.
Key Press means the macro will re-launch eash time you type ~.
Incoming Text means the macro will launch when it recieves a specified
line of
text from the game. This could be used to have corp mates remotely
start
your macro.
Single/Repeat is weather the script will run once or stand by to run
multiple
times.
Final Commands
A set of commands to be performed when the macro loop is completed.
Does not
work in combination with the Repeat option.
When using Key Press or Repeat options, you must manually stop the
script to
shut it off.
Release Notes: A
complete re-write with a couple of new options but mostly the same, and
some cleaned up code.
Description: (Compiled) Here are some generic
datamine scripts I wrote
you might find them usefull.Output is tab delineated
format to a text file that u can the read into another script with
getWord
Description: Moves
fighters from
sector to planet - from planet prompt
planet to sector - from planet prompt
all planets to sector - from command prompt
Description: This script
was written because Aliens make too many messages and I use this to
clear them fast.
Also if you use 12_Login and don't want to record the fig hits in
message but just want in faster ,
Type A , and it will abort message then in game run this script to clear
them all.
Release Notes: Used in
game to Clear Messages.
Initial Release
Manifest
Destiny Script Pack -- Version: final Updated: 01/24/2006 Downloads: 599 by 298 Users
Description: This is a
collection of everything Rincrast and Saarducci worked on when we were
playing as Manifest Destiny. Included is the somewhat famous "Rinbot"
but make sure you extract all scripts, as it makes calls to a lot of
seperate files. Open source.
Release Notes: Initial
Release
Average Rating: 4.4444447 (9)
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Category: Other Platform: TwxProxy 2.03 Final Author: Rincrast
Ender's
Backdoor Finder -- Version: v1.0 Updated: 01/18/2006 Downloads: 199 by 123 Users
Description: .:Ender's
Backdoor Finder v1.0:.
This script is used to find the back door to either Terra or the
StarDock using the void function. Will find back door in a second.
Release Notes: This
script only finds and stores the backdoor in your database. You can
either find it using the "$ d - <sector>" function, or by
scrolling back up to see the route planner.
Description: .: Ender's
Retaliation v1.0 :.
Load script, set how many figs you would like to attack with, how many
times you would like to attack, then load what ever script you were
planning on running.
This script is made to stop all other non-system scripts, and perform a
preset option (attack/xport).
Release Notes: :::Warning:::
No major saftey features are featured in this script, HOWEVER, you can
edit it to your hearts content.
A thanks to Singularity for his help on this script.
Description: Automatically
visits all ports within criteria and sells product. For Swath.
Release Notes: Updated
with lots of bug fixes.
Average Rating: 4.125 (8)
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Category: Cashing Platform: Swath Author: Mind Dagger
EP's Class 0
Search -- Version: 1.2 Updated: 12/26/2005 Downloads: 339 by 190 Users
Description: Searches
through the TWX database for possible Class 0 sectors.
Release Notes: This
script performs a few additional checks to narrow the possibilities. I
don't believe there is any way to write a more accurate Class 0 search,
but I'm still researching it.
Description: (Compiled) Zeus' Twarp Colonizer is
designed for Unlimited Turn games, and or attended use. Colonizes
planet for Red or Blue players. Utilizes Blind Twarp Protection to, and
From Terra. Picks up figs from planet each run, and is near fully
automated with little user input. User must be on planet colonizing,
and only gets fuel for TWarp from planet being colonized. Hope this
helps... lemme know if you find any bugs.
Release Notes: Bug
Fixes:
Blue Script not recognizing correct amounts of colos left in Organics,
and Equipment. Fixed..
Average Rating: 3.5 (2)
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Category: Utility
(ZTM, Resource, etc.) Platform: TwxProxy 2.03 Final Author: Zeus
Status Window -- Version: 1.06 Updated: 12/14/2005 Downloads: 263 by 148 Users
Description: Displays a
TWX window showing your current stats. Takes its data from many points
in the game.
Runs as a systemscript, will not shut down when you cancel all scripts.
Release Notes: v1.06
Fix - Was changing ore in holds after a planet xport
v1.05
Fix - Updates holds when getting colos from terra
Add - Calculates usage of ore in holds after a twarp
v1.03
I forgot what changes I made and I never uploaded it at this
update...heh.
v1.02
Fix - A problem with trying to subtract turns in an unlimited turn game
after taking stuff off a planet.
MD's SWATH
Script Pack -- Version: FInal Updated: 12/12/2005 Downloads: 742 by 397 Users
Description: Contains
all the SWATH java scripts I have written that are useful.(Well I left a
couple out) This pack includes cashing scripts (MD World SSM, MB's
Planet Trader 2.51) as well as combat scripts (Planet Dropper, Ship
Dropper, and MD Kill) and other helpful utilities (MD Genesis, Eater of
Worlds). I am releasing the full source code for anyone to fix bugs
that they find. I have moved on to TWX scripting now, but for those who
use SWATH alone, these scripts will help level the playing field. Hey,
testing these out will be half the fun.
Release Notes: Final
Release
Average Rating: 4.875 (8)
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Category: Other Platform: Swath Author: Mind Dagger
Description: (Compiled) This is my passive
gridder script. I put it under utility because it is SO MUCH more than
just another passive gridder.
Too many features to list, but I'll hit the high points:
- Modified Density Scan (must be seen!)
- Status and Mini-map Window
- Fig Loss Tracking while in Active Mode.
- Single Keystroke Movement.
- Passive Gridding.
- Port Pair Trading.
- Path Blast to target sector.
- Plot a course, then single step it, or mow it.
- Fig,Port and Port Pair search.
- Nearfig, with option to auto t-warp to nearest.
- Improved Fake Holo Scan.
- Photon and Move.
- Surround Sector (skips fed, 1-way, and already figged)
- Has a Passive mode so it can run in background.
- Extensive online-help.
- Can be loaded On or Off-line
This script is compiled! :(
Release Notes: Aside
from bug fixes, this will be the final version developed for TWX 2.03
New features/changes in version, v3.4.5
FIX: When using the 9 key in active mode to twarp, wasn't updating
current sector.
ADD: Off-Line load option. Waits for user to hit '+', and if at the
command prompt, it will load. This is so you can have the script in
TWX's Auto Run.
ADD: Search menu now lets you specify the number of results.
And some minor cosmetic changes.
Feedback appreciated.
I will continue to address bugs in this version, but I'm now working on
version 4.0.0, so no new features.
I plan on releasing version 4 in conjuction with the next version of
TWX. Version 4 is designed to work in conjunction with the new TWX.
Yes, I have an Alpha of it. Yes it's cool.
You can see a work in progress screen shot of it at the following link:
www.tw-cabal.com/pics/mh4_demo.GIF
(you might need to zoom in to see it clearly, it's a large screenshot.)
Note the fixed width fonts and how it shows the 1-way to sector 4337.
(it's missing the little v showing that you can go back) I'm working on
showing back doors in the lower right of the window. It's still a bit
rough, but it's coming along nicely. MCIC reporting and better fig
& limpet tracking will also be in version 4. If you like what you
see, start bombarding Elder Prophet with encouraging e-mails.
Description: This is the
last available ZOC that the RevHelper will work with, I am putting it
here for all to have available to use with the RevHelper. Enjoy all.
Release Notes: Initial
Release
Average Rating: 3.0 (2)
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Category: Other Platform: Zoc / Attac Author: Vulcan
Description: Computes
"Amtrak" sectors to fig,
with option to check grid for which are not yet deployed.
Requires explored Fedspace and MSL's.
bugs/feedback to cosmic_657 at yahoo dot com
Category: Other Platform: TwxProxy 2.03 Final Author: phx
Sector List
Generator -- Version: 3.2 Updated: 10/10/2005 Downloads: 349 by 180 Users
Description: Create a
txt file list of sectors from many different sources. To name a few:
Explored, Unexplored, X Hops from Source, Enemy Fighters, etc, etc.
Take several different listings and make them into one, or keep them
seperate. Has lots of options.
Release Notes: 3.2
Can now list deadend sectors that do not have your figs in them.
3.1
Changed the file naming system to put the game name first.
Also works in v2.02, it just doesn't use the counting script window.
Description: (Compiled) This script will Planet
Warp And Trade to all known ports until it either gets low on fuel or
runs out of product to sell. It sells everything it can at each port,
and moves on.
Author: Mind Dagger
Release Notes: Initial
Release
Future version will allow selling hold by hold.
Average Rating: 3.0 (5)
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Category: Cashing Platform: Swath Author: Mind Dagger
MD World SSM -- Version: 1.0 Updated: 09/29/2005 Downloads: 436 by 245 Users
Description: (Compiled) This script will
WorldSSM. It bypasses the Swath Command API and inlines macro strings
for speed. It avoids shielded planets, and sectors with enemy fighters
in it over the amount of ship's maximum fighter attack divided by 10.
Features:
Speed Refurb: Gives the option to lawnmow your way to refurbing to
increase speed in unlimited turn games. More dangerous to use this
option since it doesn't scan. For best results, animation should be
turned off.
Release Notes: Initial
Release
Average Rating: 4.5 (10)
Category: Cashing Platform: Swath Author: Mind Dagger
Description: (Compiled) Reads Swath database
information about all known ship types and brings up a popup window with
a table showing all of the possible ships known attributes so you can
compare easily. Works great after using MD Catalog Reader.
Release Notes: Initial
Release
Average Rating: 4.0 (3)
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Category: Utility
(ZTM, Resource, etc.) Platform: Swath Author: Mind Dagger
Description: (Compiled) Reads in all the ship
data from the in game ship catalog for your helper to put into it's
database. Very fast. 2 files included. One is the script, the other
is a user defined command that the script uses. If you are a scripter,
you can place this same function in any swath script you like by using
this ReadCatalog command.
Release Notes: Now makes
sure animation is off and sends message to save so data enters swath
database permanently.
Average Rating: 3.6666667 (3)
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Category: Utility
(ZTM, Resource, etc.) Platform: Swath Author: Mind Dagger
Description: (Compiled) MD Graffiti is an ansi
file displayer. It looks in a folder called Images under Swath folder
and looks for all ansi/text files and places them in a drop down menu.
Then you can display the contents of the file to either subspace or fed
comm. Comes with example pictures included.
Release Notes: Initial
Release
Average Rating: 5.0 (1)
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Category: Other Platform: Swath Author: Mind Dagger
Description: (Compiled) MD Surround surrounds the
current sector with fighters and limpets if you have them. Will not
enter avoided sectors or one ways. FastSurround.class is for scripters
to use surround in scripts they are writing.
ChangeSettings.class is so the script can set c,n settings to SPACE.
Release Notes: Initial
Release
Average Rating: 5.0 (1)
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Category: Gridding Platform: Swath Author: Mind Dagger
Description: (Compiled) Provides three windows to
monitor distance of fighter/limpet hits from your current sector,
Terra, Dock and two optional sectors (class 0s if found in the
database); Plus a comm watch and online watch, and page player option.
Release Notes: Addition
of adjacent fig display when fig is hit (must be at a sector prompt on
script start for this). Added a "logged in" message for the online
monitoring.
Description: You know
all those times when you knew you were gonna be AFK for extern, but
wanted to be sure your cloak didn't fail or that you didn't get towed?
This script is the answer!
Just load up TWX Proxy, select the game you want, and then load the
script. Don't connect. Just answer the questions, then at a
pre-determined time, this script auto connects you to your game, logs
you in, ports at stardock, makes sure you have cloaks, then waits the
number of minutes you specify, and finally cloaks out. All macroed. If
you don't have cloaks, it will buy one from your cash or your bank. If
you still don't have enough, asks over SubSpace if a corpie can give
you cash in your bank. Once you have enough cash, it gets a cloak.
If you get disconnected, it will try to auto log back in. If you are a
red, you are probably dead anyway, but it will still try.
If it can't connect to the server, it will try for a few times, but then
it eventually gives up.
This script isn't the safest one in the world to use, but if you KNOW
you won't be avaliable at extern, and you NEED to be on-line during
extern, this may be just the thing.
Not compiled, so feel free to take a peek at it.
Release Notes: Read the
instructions.
YOU MUST PARKED AT STARDOCK (cloaked or not) for this script to work!
It doesn't matter how you get to dock, you just need to be parked there
before you log on.
If you have no corpies, make sure that you have cloaks or cash before
you log out. Or you will stay logged on begging for cash till you
return to keys. heh.
Future releases will have the option to hold on to a spare ship at dock,
so if you are solo or whatever, you can keep at least 1 ship at dock
through extern.
Description: (Compiled) Mows down fighters and
anything else as quickly as possible from point A to B. Great speed to
get you where you need to go.
Release Notes: Fixed a
bug that would mess the script up if your fighters aren't in starting
sector. Also it attacks with as many fighters as it can while mowing to
help get through blockades.
Average Rating: 4.6 (5)
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Category: Gridding Platform: Swath Author: Mind Dagger
Description: A basic
script that helps to coordinate some functions of a corp, and afew other
things.
1. Announces limpet tags over SS, so if your corpie tags on a personal
they know it.
2. Does a scan of the sector if you're on a planet or cit and you get a
buydown message (ck or worldptrade) so that it appears in your cim.
Doesn't hang on mined sectors.
3. Photon wave announcements over SS if you turn it on (variable within
the script). Kindof annoying at the wrong time, but useful if you're out
gridding and need people to know who's torping.
4. Announces when you move a planet on SS. Can interfere with some
planet trading scripts, so shut it off before you run one.
5. CBY and Blind warp protection. Cause you can never have enough
protection and the swath lightbulb is an abomination before the grand
proxy.
Shows a nifty "prompt following" technique I've used in other scripts
too, so for that it's probably worth the d/l if you're new the scripting
game.
Release Notes: I've used
this thing for the latter part of 2 months without a problem. If you
find one, let me know. Posting it because gem pulled his trade scanner
and auto-scanning from a planet is a useful thing to have done when
you're afk. Don't leave stardock without it.
Description: Final
release of Xide's TWX Proxy released freely to the public and may be
released in other areas as long as as it is clean and unaltered. This is
Xide's release...all I did was post it.
Release Notes: Initial
Release
Average Rating: 5.0 (2)
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Category: Other Platform: TwxProxy 2.03 Final Author: Father Cajone
Cherokee's
Public Scripts -- Version: FINAL Updated: 08/25/2005 Downloads: 1818 by 860 Users
Description: Cherokee's
Public Scripts, includes the popular SDT and Planet Nego scripts, among
others.
Release Notes: Final
Version.
Average Rating: 4.888889 (18)
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Category: Cashing Platform: TwxProxy 2.03 Final Author: Cherokee
Cherokee's
Combat Pack -- Version: FINAL Updated: 08/25/2005 Downloads: 1543 by 740 Users
Description: (Compiled) Cherokee's Combat Pack,
includes the popular ship cap and superphoton, among others.
Release Notes: Final
version, no longer requires a license to use.
Description: (Compiled) Lists all the fighters
you have deployed and tells you the number of sectors gridded.
Release Notes: Fast
calculation of sectors, as well as fixing a Swath bug that would occur
if there were too many fighters in a sector. Also made the script into 2
files. FighterRefresh.class is a command that other scripters can call
that returns the number of sectors gridded. Both files go into the
script directory.
Average Rating: 5.0 (3)
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Category: Gridding Platform: Swath Author: Mind Dagger
Description: (Compiled) Searches Swath database
for any dead end sector that you do not have fighters in and does
express warp there and drops a fighter. Can be dangerous because there
is no scanning. But is extremely effective at finding others bases.
Description: (Compiled) Uses a T-warp capable
ship to grid a list of supplied target sectors with varying levels of
speed and safety. It keeps track of your fig deployments and uses a
near-fig routine to determine the next best jumps. It will not grid
towards the same sector twice and it will not jump you within 3 hops of
your last gridded sector. Also capable of random surround gridding. Lots
of flexibility and control.
Release Notes: Fixed
error that caused it not to report high density scan reading.
Average Rating: 4.769231 (13)
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Category: Gridding Platform: TwxProxy 2.03 Final Author: RammaR
Description: (Compiled) This is an Express Warp
style charging / gridding script best used early
in the game for 'bulk' gridding. Set it with a minimum turn and fighter
limit, then from your starting sector it will charge to the closest
unfigged
sector you have, and so on. Please note that it requires a ZTM.
- Charges groups of up to 10 sectors at a time.
- Status window helps you keep track of what sectors are being gridded.
- Performs density scans and alerts you to any strange readings.
Release Notes: -- Added
Unlimited turn capaiblity, however still requires a ZTM.
-- Fixed Density reporting issues.
Average Rating: 4.625 (8)
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Category: Gridding Platform: TwxProxy 2.03 Final Author: RammaR
Description: (Compiled) This is an Express Warp
style charging / gridding script best used early in the game or to
charge a specific target. Very flexible with many options.
Release Notes: Fixed
error that caused it not to report high density scan readings.
Average Rating: 4.714286 (7)
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Category: Gridding Platform: TwxProxy 2.03 Final Author: RammaR
Description: This script
will relay game comms and fig hits to an IRC channel of your choice.
It also has the option to relay comms from IRC to the game. It requires
both twx (2.02 or 2.03) and mIRC 6.16. See included readme.txt for
basic usage.
Ram's Pwarp
Density Scout -- Version: 1.10 Updated: 07/20/2005 Downloads: 237 by 136 Users
Description: (Compiled) This script will warp a
planet around to a list of sectors along an optimized
path to check for unusual density readings. Think an enemy is hiding
next to
some of your figs -- this will help you find them without wasting turns.
A very special purpose type of script.
- Outputs lists of:
sectors scanned
sectors remaining on your list
sectors that were unreachable
Release Notes: - Fixed a
stablity issue where it would get stuck in a loop around unreachable
sectors
- Fixed a bug where it would sometimes not calculate the proper ore on
the planet and end early.
- Added option to manually halt the script and save data by hitting the
'>' key.
Description: (Compiled) This script was designed
to completely automate the SDT Cashing process for your entire corp. It
combines 1 BLUE with 1, 2, 3, or 4 RED's to automatically rotate them
through your cashing sectors. Once started it is completely hands-off.
- Saves bust "matrix" for easy use day in and dayout.
- Keeps track of your last Rob / Steal sector. Used properly is should
never Fake Bust.
- Haggle Options: Best Price (CK's method), No Haggle (max speed), or
3rd party for use with external haggle routine.
- Automatically sets Avoids to prevent fly-outs.
- Automatically determines the best class of ship(s) to use for
'furbing, both Merf & Mule types. (You can manually overide the ship
classes if needed.)
- BLUE player can either Auto-Furb for the RED's or just direct their
cycles.
- "Flee" sector that all players will retreat to if an enemy comes
within 2 hops of any cashing sector. (The BLUE will attempt to save the
colts as well.)
- RED players can use it in solo mode for cashing on their own.
- BLUE players can use it to run as a "Furb Bot" from Stardock.
Release Notes: 1.71
Fixed duplicate trigger error with Alien filter.
1.70: Updated for TWX 2.03 with several enhancements.
Fixed haggle issue where it would get stuck in an endless loop at
95%.
Added window that displays real-time port details.
Added 'Beam-Furbing' mode for TCW type edits.
Added Alien filter for fig hits, it won't try to evac on them.
Average Rating: 5.0 (9)
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Category: Cashing Platform: TwxProxy 2.03 Final Author: RammaR
Description: (Compiled) This is a handy little
script that will help you monitor your figs around
specific sectors - like bases or sdt areas. Uses a window to keep data
on
the nearest unfigged sector, how many hops to that sector, and distance
from a fig hit to each of your monitored sectors.
Just create a single column list of the sectors you'd like to monitor
called <GAMENAME>_Perimeter_Watch.txt. Please note that it
requires a ZTM.
SupG's
Complete Set -- Version: 1.0 Updated: 07/15/2005 Downloads: 515 by 293 Users
Description: (Compiled) This is SupG's Complete
Script as he last released them.
The pack includes two versions:
Compiled scripts are for 2.02
Uncompiled (.ts) which should run under 2.03
Description: A script
for reds to use for planet busting for exp. It's safer than most I've
seen out there, and mostly idiot proof. It has tons of features. Read
the notes in the script for details on all the features. It's open
source, so feel free to open it up and look it over. You might learn
something.
Designed and tested with twx 2.03 final. Prior or later versions of TWX
may or may not work with this script.
Please send any bugs to e-mail: traitor@tw-cabal.com
Please include a description of what went wrong, and a screen cap or
text log if possible. Line numbers much appreciated!
Release Notes: 1.7
06/28/05
fixed the "bust the first planet on the list" exploit that nobody
bothered to tell me about.
added support for transwarp ships (only if extra planets at dock, and
only if people are messing with you. prevents you from flying off if
you have twarp on your bust ship)
silences messages to help prevent spoofing. will unsilence them when it
needs messages. Will unsilence when finished, or when the script halts
(assuming you don't manually stop it)
busts extra planets at dock in random order now. helps stop exploits
Added checks to ensure that people aren't screwing around with planet
names in an attempt to spoof certain triggers.
See notes within the script for more information.
quickstat.ts -- Version: Final Updated: 06/28/2005 Downloads: 123 by 80 Users
Description: This is
actually just a bit of code for others to use in their own scripts or
use as a model. It will strip every bit of information from your
QuickStats.
Release Notes: I created
this code after a few weeks of trial and error with some help at the
EIS Forums.
Average Rating: 4.0 (1)
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Category: Other Platform: TwxProxy 2.03 Final Author: phx
Wildstar's
Complete Scripts -- Version: Big Zip Updated: 06/27/2005 Downloads: 1215 by 626 Users
Description: (Compiled) This zip has 1 zip of
2.02 and 1 of 2.03 plus 2 unencrypted scripts for you newbies who wanna
learn.Total of 30 scripts.Will post more later.
Thanks for the requests and bug reports all
Release Notes: Initial
Release
Average Rating: 4.2 (10)
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Category: Other Platform: TwxProxy 2.02 Author: Wildstar
It moves one sector at a time as the user selects which "Door" to
grid. As with all gridding, some common sense is needed to decide
when and where is best to grid. Try not to grid adjacent if an
enemy L6 planet is in sector with you!
Release Notes: Recompiled
for TWX 2.03
Improved fighter list storage and loading speeds.
Average Rating: 5.0 (4)
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Category: Gridding Platform: TwxProxy 2.03 Final Author: RammaR
Description: (Compiled) This is a very flexible
and powerful Ether Probing script. It has an option to announce any
traders, planets, ships, feds or class 0's it finds over sub-space for
your corpies. It also logs everything to a file. For sectors that you
cannot reach with a probe, it will save a record of what was the closest
sector the probe reached and how many hops from your target it was.
Features 11 pre-built probing methods.
Release Notes: Recompiled
for TWX 2.03
Fixed bug that required a complete ZTM for probing unexplored sectors
sorted by distance. Now there is an option to choose which mode is best.
Description: (Compiled) Will check Star dock
sector and wait for you to be towed there and dock.
Release Notes: It will
wait for the trigger once, if it catches it at the wrong time (I've only
seen this happen when a corpie is surrounding a sector next to dock).
You need to quit the script and reload it.
Average Rating: Not Yet Rated
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Category: Other Platform: TwxProxy 2.03 Final Author: Acid_Reign
Dny target -- Version: 1.0 Updated: 06/27/2005 Downloads: 225 by 133 Users
Description: A work in
progress. Looking for testers and feedback. Basically it attacks when it
sees someone, then retreats after a number of waves. Won't attack a
fed.
Description: This little
script tries to keep you from accidentally talking over fedcom when you
mean to talk over SS. It intercepts any ` that come in, and unless you
press ` again, it swaps the ` with a ', so you send over your SS chan.
Basically, you have to hit ` twice to chat over fed.
it loads as a system script, so you have to kill it with $sk, not $sx.
Description: Handy
script for avoiding being mugged at stardock. won't let you hit any
keys that might get you mugged.
Mostly written by Elder Prophet, but totally inspired by Traitor's fat
fingers.
It's open source, fairly well documented, so feel free to look it over,
you might learn something.
Description: Photons an
adjacent sector, then enters the sector and lands on the designated
planet. Fires off one fighter wave to destroy any remaining shields.
See notes in script for more info.
Description: Runs a
variety of useful planet macros including holoscans, dscans, laying
corp/personal limpets, armids, dropping corp figs, and doing a lift
attack. See notes in script for more info
Psion's MSL
Checker -- Version: 1.4 Updated: 06/26/2005 Downloads: 169 by 115 Users
Description: Either
lists all MSL sectors or checks if a single sector is in the MSLs. Will
also output a list of AMTRAK sectors. See notes in script for more
info.
Description: Complete
avoid handler, will save avoids, combine avoid lists, filter avoid list
by current fighters, and load saved avoids. See notes in script for
more info.